TECH.SUMMER.2026

ROLE LAB COACH GUIDE

Harbour Space · TLF · Barcelona

This guide gives you context for the camp as a whole, how your role lab session fits into the two-week arc, who your fellow coaches are, and what to focus on during your 90 minutes in the room.

Duration
2 weeks
Students
50+ · ages 15–17
Your slot
13:30 — 15:00
Format
90 min · in-person
Index
01 About the camp

What this camp is

Tech.Summer.2026 is a two-week intensive at Harbour Space in Barcelona where 50+ students aged 15 to 17 form startup teams and build investor-ready pitchdecks from scratch. It runs from 22 June to 3 July, and ends with each team pitching to working investors and unicorn founders.

The students

Students come into the camp with a wide range of experience — some have already been working on a startup for a year, some arrive with teammates from school, others come with no idea and no team. By the time you arrive on Tuesday (or later in the week), all of them will have formed teams of six to eight and landed on an initial idea. Across the two weeks they go from that initial idea to a real pitchdeck — through a structure designed around three daily slots, anchored by people who actually build and fund startups for a living.

Morning · Slot 01

In the morning, all students attend a masterclass together. Week 1 is led by Kamran Elahian — an Iranian-American serial entrepreneur who has co-founded ten tech companies with six exits, including three unicorn IPOs. Week 2 is led by Igor Ryabenkiy — founder of AltaIR Capital, whose portfolio of 350+ startups includes 11 unicorns, among them Miro, Turing, Deel, PandaDoc, OpenWeb, and Socure.

Afternoon · Slot 02

In the afternoon, students separate into role labs — four groups for the four roles a startup needs (CEO, CTO, Design, Marketing/Sales), each led by a working practitioner. This is where you come in. Across the two weeks, sixteen role lab coaches lead these sessions — that's you and fifteen others, from a Forbes 30 Under 30 honoree to a generative-art pioneer whose work is in the permanent collection of the Whitney Museum.

End of day · Slot 03

At the end of the day, students return to their startup teams, where a dedicated mentor guides them through the pitchdeck. Each week ends on Friday with a pitch. Week 1 is a checkpoint (5–6 slides, ~3 minutes) to a coaching panel. Week 2 is the final investor pitch (8–10 slides, ~4–5 minutes) — to real investors.

02 The 15 ideas

Fifteen teams. Fifteen ideas.

Nearly half are learning tools — research without hallucinations, exam feedback, mentor matching, guitar coaching, re-teaching lessons you didn't catch the first time, and a game for getting new IB students up to speed. The rest range across health, accessibility, safety, privacy, and ways to navigate misinformation. Most use AI in some form. By Friday of Week 02, every one will be a pitch to real investors.

Pitch 01
MOVE
An app that tracks exercise accuracy for recovering individuals.
Pitch 02
Research Key
An app that guides you toward relevant research without hallucinations or wrong citations.
Pitch 03
Pathly
An app that helps parents get clarity on their child's strengths, interests, and potential.
Pitch 04
STANZA
An app that lets you experiment and redesign room interiors from a single photo.
Pitch 05
MusicAU
An AI guitar learning app that teaches through gamification.
Pitch 06
CommOS
A student-mentor matching system for IB students to find a mentor who has done exactly the same programme.
Pitch 07
DIMENSION
An app that detects early signs of and helps prevent dementia.
Pitch 08
VERITAS
A browser extension that identifies false statements and motivated reasoning in political content. Flagged content gets marked or blocked.
Pitch 09
VEN
An AI assistant that automates routine tasks without sharing your private information.
Pitch 10
SAFO
An app that helps women find safe routes.
Pitch 11
AIVIS
Smart glasses that help blind people navigate independently.
Pitch 12
Scribe AI
A study tool that re-teaches a class you haven't understood.
Pitch 13
Modulus
An app that gives exam mark scheme feedback to high school students in international programmes.
Pitch 14
Clarity
An AR heads-up display.
Pitch 15
OnBoardIng
An engaging game that helps new MYP students get up to speed on school policies and the intricacies of the IB curriculum and assessment system.
03 How the day works

The three daily slots

Every weekday has the same three-slot structure. You lead a role lab session in Slot 2. Knowing what happens before and after helps you frame what students bring into your room and what they'll do with what they learn from you.

01
09:00 — 12:30
Whole cohort

Masterclass

All 50+ students attend together. Led by Kamran Elahian in Week 1 and Igor Ryabenkiy in Week 2 — both deeply experienced operators and investors, with eleven unicorns between their portfolios.

The masterclass plants the big ideas of the day: frameworks for building startups, lessons from decades of building and backing companies. This is the only slot where every student receives the same content.

02
13:30 — 15:00
Four role groups · You

Role labs

This is your slot. Students separate into four role groups — CEO, CTO, Design, Marketing/Sales — and you lead the session for one of them. Each group has roughly 12 to 15 students who chose this role at the start of the camp.

You have 90 minutes. The session covers what their role contributes to a startup team and gives students something concrete they can bring back to their team afterward.

03
15:30 — 17:00
Startup teams · Mentors

Build time

Students return to their startup teams of 6 to 8 people. Each team has a dedicated mentor who guides them through building the pitchdeck across the two weeks.

This is where students take what you taught them and try to apply it to their team's specific startup — under the mentor's guidance.

How the three slots connect Each slot builds on the previous one. The morning masterclass plants a big idea. Your role lab applies that idea through the lens of a specific role. By the time students return to their startup team in the afternoon, they're trying to apply both — into something they own, with a mentor's help. Your job in the room is to help them see how what you're teaching connects to what they're building.
04 Where things happen

The rooms you need to know

All sessions happen at Harbour Space's TLF building in Barcelona. Your role lab is in one of four dedicated rooms — depending on which role you're coaching. The morning masterclass happens elsewhere in the same building.

Slot 02 Your room
CEO
CrewSpace
Floor 6
CTO
Kitchen Workplace
Floor 1
Design
CoffeeSpace Workplace
Floor 0
Marketing / Sales
Fishbowl
Floor 6
Slot 01 Masterclass
All students
Open Space
Floor 6
05 Your fellow coaches

Who else is coaching the role labs

Across the two weeks, sixteen coaches lead the role labs — plus open troubleshooting sessions with rotating tech specialists. They're grouped below by role. Take a look at the lineup you're part of.

Laura Morris
Tue · Week 1
Has delivered some of the UK's most consequential transformation programmes — including the COVID-19 testing scale-up, biometric immigration, the Emergency Service Network, and digital prison transformation — with programme budgets up to £22 billion. She also rescues failed programmes — the leader called in mid-crisis to turn complex projects around. Runs her own consultancy, FoxHouse.
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Antonello Barbaro
Wed · Week 1
CEO and General Manager of H-FARM Education — the innovation campus near Venice that runs international schools and university programs for more than 1,700 students. Before H-FARM, he worked at McKinsey and Accenture, helped launch NYU Abu Dhabi from the ground up, and led development at the International School of Geneva. He brings the perspective of someone who has built and transformed organizations across eight different countries.
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Luiz Fittipaldi
Thu · Week 1
Led global strategy at two of Europe's best-known tech companies — Preply and Bolt — and has since advised founders across more than 40 countries on how to scale ideas internationally. He mentors startups through Startupbootcamp, ADPList, and Bridge for Billions, and teaches Strategy & Analytics at Harbour.Space.
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Sergey Nugaev
Mon + Tue · Week 2
A Forbes 30 Under 30 honoree (2021) who has spent the past decade rethinking how people learn, grow, and create — building online universities, cultural labs, rural residencies, and design-driven educational spaces. He has collaborated with adidas, Miro, World Chess, and Google, joined programmes by the British Council and Friedrich Ebert Stiftung, and taught web technologies and design at HSE University. He is now building Journey Now, an app that keeps people moving toward their creative, learning, and personal goals.
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Jorge Villabona
Wed · Week 2
Madrid-based startup builder working at the frontier of how Europe creates its next generation of companies — through venture studios and cross-border ecosystems (Spain to China and back). He returns regularly to Harbour.Space to teach entrepreneurship workshops with provocative titles like "The Plan Is No Plan" — and to push students to think past the obvious.
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Eric Nobileau
Thu · Week 2
Group CFO of Harbour.Space — the person who keeps the entire institute financially running while also mentoring students and directing programmes. An engineer by training (Arts et Métiers ParisTech, France), he brings the discipline of engineering systems to running an organization, and shows teams how money decisions actually shape the rest of a business.
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06 The two-week arc

Where your session fits in the journey

Each day's role labs build toward the slide students will draft that afternoon with their team. Below is the full arc across the two weeks — what students focus on each day, the topic of each role lab, and which coach leads it. Find your day and your role group to see where you sit in the journey.

Week 01 Checkpoint Presentation
Masterclass
Kamran Elahian
Day 01
Mon
22 Jun
Meet the team
Role labs
Team formation in Slot 2 — students are placed into their assigned startup teams during this time.
Day 02
Tue
23 Jun
Problem · Solution
Role labs
  • CEO Laura Morris CrewSpace
    Defining a problem worth solving
  • CTO Carlos Mota Kitchen Workplace
    Choosing what to build first
  • DES Anna Suvorova CoffeeSpace
    Visualizing the problem
  • M/S Andy Crestodina Fishbowl
    Articulating the problem in words
Day 03
Wed
24 Jun
Customer
Role labs
  • CEO Antonello Barbaro CrewSpace
    Building the team behind the vision
  • CTO Yuliyan Savchev Kitchen Workplace
    From idea to MVP
  • DES Anna Suvorova CoffeeSpace
    Designing for your specific customer
  • M/S Stephanie Schwab Fishbowl
    Finding and reaching your customer
Day 04
Thu
25 Jun
Finalize and practice
Role labs
  • CEO Luiz Fittipaldi CrewSpace
    Telling a compelling vision
  • CTO Yuliyan Savchev Kitchen Workplace
    Showing your tech in three minutes
  • DES Alice Bianco CoffeeSpace
    Brand identity for early-stage startups
  • M/S Giorgio Fasulo Fishbowl
    Writing a pitch that moves people
Day 05
Fri
26 Jun
Checkpoint
Role labs
Demo day — three checkpoint pitch slots at 11:00, 13:30, and 15:30.
Week 02 Investor Presentation
Masterclass
Igor Ryabenkiy
Day 06
Mon
29 Jun
Review feedback
Role labs
  • CEO Sergey Nugaev CrewSpace
    Iterating on feedback
  • CTO Troubleshooting Kitchen Workplace
    Open sessions with rotating specialists
  • DES Joshua Davis CoffeeSpace
    Storytelling through design
  • M/S Rui Nunes Fishbowl
    Building a go-to-market plan
Day 07
Tue
30 Jun
Market · Business model
Role labs
  • CEO Sergey Nugaev CrewSpace
    Sizing the opportunity
  • CTO Troubleshooting Kitchen Workplace
    Open sessions with rotating specialists
  • DES Anna Suvorova CoffeeSpace
    Visualizing market and data
  • M/S Rui Nunes Fishbowl
    Validating with customer conversations
Day 08
Wed
1 Jul
Traction · Execution · Ask
Role labs
  • CEO Jorge Villabona CrewSpace
    The plan is no plan
  • CTO Troubleshooting Kitchen Workplace
    Open sessions with rotating specialists
  • DES Anna Suvorova CoffeeSpace
    Designing traction and proof
  • M/S Víctor Bescós Fishbowl
    Showing traction without revenue
Day 09
Thu
2 Jul
Final practice
Role labs
  • CEO Eric Nobileau CrewSpace
    The financial story behind your vision
  • CTO Anton Baranov Kitchen Workplace
    Defending your technical decisions
  • DES Anna Suvorova CoffeeSpace
    Polishing the final pitch
  • M/S Víctor Bescós Fishbowl
    Closing the sale to investors
Day 10
Fri
3 Jul
Investor pitch
Role labs
Demo day — three investor pitch slots at 11:00, 13:30, and 15:30.

The camp is a living, breathing organism — topics, coach assignments, room rotations, and daily focus may shift as the two weeks unfold. We'll keep this page updated as things evolve.

07 Your role as a coach

What to focus on in your 90 minutes

You're not lecturing a university course — you're bringing real, working practitioner perspective into a room of teenagers who've already absorbed a morning of frameworks. The job is to make it concrete, useful, and energizing.

01
Coach more than you teach
Open the session by giving every student a few minutes to share where their startup team is and what they're building. Then focus most of your time on practical feedback — applying your real experience to their actual situations. Teach where it's necessary, but coaching beats lecturing. The topic suggested for your slot in Section 06 is what we believe will be most useful to focus on, given where students are in the journey by that day.
02
Be the energy in the room
Your students arrive at 13:30, after a 3.5-hour morning masterclass and a lunch break. The work is cognitively demanding, and they may show up tired. Your job is to bring the energy — your enthusiasm, your interest in what they're learning, your sense of momentum. When you show up energized, they tend to match it.
03
Connect to what they're building
After your session, students return to their startup team and try to apply what they learned. The more you can frame your teaching as "this is something you can use this afternoon," the more it sticks. Short exercises that map directly to pitchdeck work are gold.
04
Don't try to teach everything
You have 90 minutes, not a semester. Pick one or two ideas you want students to actually walk out remembering — and design the session around making those stick. Less material, taught better, beats more material taught quickly.
05
Make it interactive
Talking at 15-year-olds for 90 minutes straight is a losing battle. Plan moments where students participate — exercises, debates, voting, paired work. The interactive parts are usually what they remember and what they apply.
06
Trust their intelligence
These students are sharp. They chose to spend their summer at a startup camp, they chose this role, and many have already started side projects. Pitch your content where you'd start for an enthusiastic undergraduate — not where you'd start for someone who's never heard of a startup.
08 Practical

Logistics for your session

Your arrival
Plan to arrive at the TLF building around 13:15 — that gives you 15 minutes to set up before students walk in at 13:30. Reception can point you to your room, but it's worth checking Section 03 above so you know where you're headed.
Materials and equipment
Each role lab room has a projector, screen, and whiteboard. Bring a laptop if you're using slides. If you need anything specific — sticky notes, extra markers, a particular setup — let the organizer know at least a day ahead.
The students in your room
Roughly 12 to 15 students aged 15 to 17, all of whom chose your role at the start of the camp. They've come straight from a 3.5-hour morning masterclass and a lunch break, so warm them back up.
Your contact
The organizer is on campus throughout the day and reachable on WhatsApp. Get in touch before the day if you have questions about your session, and on the day if something comes up.